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Now, Autodesk introduces the industry’s first scalable, unlimited mental ray network rendering option specifically for 3ds Max. We dream up a few crazy features, and they turn around a new version in no time."Īutodesk originally pioneered the concept of unlimited network rendering with 3ds Max and Autodesk Backburner functionality. "We’ve been working with the 3ds Max team since the Microsoft DOS days, collaborating on ways to make the Unreal Engine’s content pipeline more efficient. The time savings from silver-bullet features like Pelt Mapping meant that we immediately put the beta in production for Gears of War and Unreal Tournament 2007," said Michael Capps, Ph.D., President, Epic Games.
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"When our artists got their hands on the 3ds Max 8 beta, there was no turning back.
AUTODESK BACKBURNER RENDER FARM SOFTWARE
Created to address growing 3D pipeline complexity with new data management, character animation and speed/performance advancements, 3ds Max software is one of the industry’s most popular solutions that help customers realize their creative 3D ideas for game development, film and video production and design visualization.ģds Max Subscription customer Epic Games, makers of the Unreal Engine 3, which was recently chosen by Sony Computer Entertainment for its software developer kit for the new PLAYSTATION 3, plans to benefit from 3ds Max 8 in their production pipeline. (NASDAQ: ADSK), announced today it has begun shipping Autodesk 3ds Max 8 software, the latest version of its award- winning 3D modeling, animation and rendering solution.